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Use Arrows keys to move, Z and X to Hit or Jump, Enter - start/ pause. Or use screen buttons on mobile

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History

Beavis and Butt head

"Beavis and Butt-Head" on Super Nintendo is that one cartridge that just reeks of the ’90s. The SNES release turns lazy TV evenings into a game: couch, remote, channel-surfing, the trademark "heh-heh, huh-huh"—and suddenly, a mission: score a ticket to a GWAR show. The twist? The precious ticket has been shredded and scattered across Highland, so the "Beavis and Butt-Head game" becomes a rowdy tour of familiar haunts—Highland High, Burger World, Turbo Mall 2000, the hospital, even the rank sewers. It’s not just an MTV tie-in; it bottles the show’s vibe: crude jokes, teen dirtbag chaos, and that undying urge to crash a rock gig.

Why do people remember it? Because it slickly blends adventure with platforming, lets two players co-op, and makes you grin at every little gag: you heal up with corn dogs and nachos, chase down Todd’s punks, hide from Principal McVicker and Mr. Anderson’s grumbling, and the TV doubles as the level select. The SNES build is loaded with Easter eggs and fan service, so hunting ticket scraps plays like bite-size quests full of everyday absurdity and ’90s slang. In our history deep-dive we revisit where those locations and jokes came from, and more trivia plus version differences are collected on English Wikipedia. For Beavis and Butt-Head on SNES—or, as we used to call it, the "Beavis and Butt-Head game"—it’s like a VHS you keep rewinding back to those laughs and that carefree street vibe.

Gameplay

Beavis and Butt head

"Beavis and Butt-Head" on SNES plays like a wild sprint for a GWAR ticket—through Highland High, Burger World, and Turbo Mall 2000: ragged rhythm, juvenile mischief, and that signature "heh-heh" egging you into bad ideas. Platforming in this side-scroller is scrappy: jump timings are fickle, traps snap shut under your nose, and a trash can that pops open turns into pure slapstick while the chiptune soundtrack keeps you buzzing. Slingshot, soda cans, improvised blasters—less about raw power, more about nerve and timing. The screen practically snickers at your screwups: go a beat early and you plunge; hesitate and the teacher, an orderly, or a chained mutt is already breathing down your neck.

Each stage plays like a bite-size sketch from the show: the school, hospital, sewers, backyard, and the mall. The pace whipsaws—from lazy dumpster-dives for ticket scraps to jittery escalator sprints and storefront parkour. It lives for petty pranks: sneaky hitboxes, sudden slides, NPC cheap shots, and Easter eggs tucked behind kiosks—and that’s exactly what makes Beavis and Butt-Head feel like proper MTV slackers on screen. Passwords and sparse checkpoints nudge you to play careful, and your thumbs quickly find the groove—when to wait it out and when to brazen straight through; for working strats and flow, we break down the gameplay. The final dust-up lands like a payoff to all that cheeky chaos.


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